![]() It also just seems a bit wonky that you'd be waiting for an item to appear in the game in order to get the ability to.make that item appear in the game. Having to unlock traits that way might also force you to pick a trait that is useless or even a detriment for that particular game, potentially while simultaneously having to pass up on good choices. You can easily get enough nuggets in a single run to unlock multiple items of your choice. The game takes inspiration from open-world and crafting/survival titles ranging from Skyrim to GTA to Valheim to Stardew Valley, with an emphasis on streamlined and fast-paced gameplay. Unlocking through quests would probably also be slower than the current chicken nugget system. Streets of Rogue 2 is a procedurally generated open-world game about player choice, freedom, and anarchic fun. With the current system, you can also prioritize what items/traits you want to unlock first. If you were unlucky, you might never *find* Resurrection Shampoo during play to be able to unlock it. The down side of that is that it would make you completely reliant on the RNG to unlock stuff. You could still use the doctor/thief to remove items from the pools, just not to unlock new perks. Honestly, you could do the same thing with traits, (A new trait appears in the trait selection menu (With gold text, to draw attention), use it's abilty, unlock it) and just remove chicken nuggets, at least until you found another use for them. The quest would be to be ressurected once by the shampoo, and if you did the quest, you would unlock the item. A little message would appear above your character's head (similar to the "Big Quest Updated!" one) that says "Item Quest Started!". Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. For instance, you rob a bank, and inside the safe you find a Ressurection Shampoo. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. ![]() ![]() Originally posted by DylanMiner007:Maybe you would have the chance to find a non-unlocked item in a chest/safe, and if you completed a certain mission with it you would unlock it to use.
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